
Wizard Mode: "System Failure" - you've got six balls and every target is worth one million points. Fire the launcher gun rapidly to stun the dinosaur for 3 million points. Video Mode: At random times during the game, a dinosaur will walk across the screen. rex is depicted as more fearsome than many other dinosaurs: its multiball mode starts with dramatic rain appearing on the display before it attacks, and its toy on the playfield eats the ball while sound clips of a scared man crying "No!" play. Super Spit: "Spitter Attack" has Nedry attacked by a Spitter dinosaur. Spelling Bonus: T-R-E-X starts the T-Rex Triball, and C-H-A-O-S starts a 6-ball multiball. Once a game, you can fire the Smart Missile to collect any currently lit shots. Skill Shot: A dot-matrix-based one: waiting until the Velociraptor lines up with your crosshairs before shooting the ball. Shock and Awe: In "Electric Fence" mode, Timmy will become electrocuted if the player fails to hit the bumpers enough times to shut them off. The Scream: Done in the soundclip that plays when the T-Rex eats a ball. Progressive Jackpot: The T-Rex Bounty, which increases when the T-Rex is hit, up to 99.9 million points. Ominous Multiple Screens: The Control Room. Off-the-Shelf FX: Anybody who's ever been to a museum gift shop will recognize the plastic pteranodons from the Carnegie Collection line of dinosaur toys. Mind Screw: When the "System Failure" Wizard Mode starts, the pinball machine itself briefly goes haywire before the mode starts, just like the lab computers in the movie. The Smart Missile can even be used to immediately start it. Mercy Mode: Tri-Ball will always be lit on ball 3. Have You Tried Rebooting?: The "System Boot" mode, which requires the player to shoot Hammond's Bunker, Control Room, and the Power Shed to reboot the park's computer systems. Gotta Catch Them All: The player must collect all six dinosaur species to complete the map and enable T-Rex Tri-ball. There's reasons restarting tri-ball is generally far more important than actually playing through the game modes. All this on a table where the wizard mode generally weighs in at around 150-300 million. The 3-ball multiball is guaranteed to be lit at least once by your third ball. This comes after a 3-ball multiball with a 15 million progressive jackpot (can be doubled), 10 million per letter of "CHAOS", and another 50 million with a shot to T-Rex. Both with the opportunity to restart it and collect the bonus again. Done poorly (but still done, per se), 200-400 million.
Granted, it's not easy, but done perfectly, this can net 1.2 billion points. Golden Snitch: The jackpots in Chaos 6-ball multiball.Egg MacGuffin: Shoot the captive ball to tap the dinosaur egg after a number of taps, a baby dinosaur will emerge and an award will be given.Cue the Rain: At the beginning of T-Rex Triball, to give you a heads-up that things are gonna get serious.Big Door: The front gates of Jurassic Park.Some of the dinosaur targets necessary to light Tri-Ball are automatically collected when you lose balls.If the ball drains immediately, a replacement is given to you. The Raptor shot propels the ball directly back at the flippers at high speed.The control room and its CRTs are reminiscent of the mansion and its rooms in The Addams Family.Alternate Company Equivalent: It's hard to see how the two sheds on the left function and start modes, complete with the Pat Lawlor-esque bumpers/loop between them, without thinking of Whirlwind.This pinball demonstrate the following tropes: In addition, Stern released another pinball machine based on the original film in 2019. It had a sequel, The Lost World: Jurassic Park, released in 1997 by Sega Pinball (which had acquired Data East's pinball assets). The game's main attraction is a toy T-Rex head that follows the ball, and if it lands in its designated saucer the T-Rex bends down to snatch it in its mouth, accompanied by a sound clip of a man panicking and screaming "No!"
#Data east jurassic park pinball movie#
It follows the movie rather closely, showing the park's opening and its subsequent fall to the dinosaurs, with several separate modes recreating specific scenes, before the Wizard Mode, "System Failure", recreates the most famous moment of all: the park's power failing and the dinosaurs escaping and wreaking havoc. Jurassic Park is a 1993 pinball machine by Data East and John Borg, based on the hit film of the same name. A Pinball Adventure 65 Million Years in the Making.